
Belida Ouch
Game Developer crafting immersive experiences at the intersection of design, gameplay, and innovation.
⚔️ Game Projects

Terminal Horizon
JRPG roguelike grid-based game featuring tactical combat and diverse enemy systems with unique abilities and behaviors.

Candy Exchange
Stock Trading Game with real-time market simulation, dynamic news system, and roguelike replayability.

9ToFight
2-Player Coop Action Game featuring enemy AI systems with behavior trees, combat mechanics with hit detection and combos, synchronized multiplayer combat, and character controllers with responsive movement and attack states.

Project Plant
3D Open World Platformer Game featuring exploration, puzzles, and dynamic gameplay mechanics.

MashMeowllo
Retro Cat version of a classic 80s arcade game with modern twists.
Achievements & Experience

Project Lead / Programmer - Candy Quant
Stock Trading Game Development
With the experience gained from working on 9toFight and the opportunities it brought, I took on a leading role for a team of 6 tackling on a new game concept no one has touched before Stock trading.

Tools & Pipeline Developer - Candy Quant
Unity Editor Tools & Content Pipeline
Developed custom Unity editor tools and content pipelines to streamline game development workflow. Created designer-friendly interfaces for stock data management, news event creation, and economic balance testing. Implemented custom inspectors and validation systems to reduce iteration time and improve team productivity.

Combat Systems Programmer - 9ToFight
Enemy AI & Character Controllers
Designed and implemented enemy AI behaviors using state machines and behavior trees for a cooperative action game. Created modular enemy types with varying attack patterns, health systems, and difficulty scaling. Developed responsive character controllers with combat states, hit detection, combo systems, and damage calculation for synchronized multiplayer gameplay.

SouthWest by SouthWest
Sydney's Biggest Entertainment Conference
The same game that made it into the showcase and Waypoint also made its way to Sydney's biggest annual Entertainment conference, we are among many indie dev teams with ranging experience from releasing their first game to a studio with a team of 15 yrs of experience giving us valuable insight on the difference of quality and experience you can aim for.

WayPoint Pitch
Industry Expert Panel
Selected for the first ever WayPoint Pitch that sees industry experts as part of our judging panel. Ranging from the VP of Xsolla, to Studio CEO to NSW's very own Power Museum Game advocate. We are among the 3 student teams selected to present and pitch our game while having to go through a shark tank negotiation with our panel.

UTS TECHFEST GAME SHOWCASE 2025
Showcase
Selected for the 2025 UTS TECHFEST GAME SHOWCASE among other outstanding games. Ultimately running short of the top prize.

Hackathon
MarineTech and Rapido AI Military Naval Integration
An AI integration hackathon hosted by MarineTech to solve a safety emergency drill if the naval vessels come under compromise. We won with a prompt engineering LLM integration solving the initial problem and also integrate it into a training procedure.

2023 Game Jam Winner
Trial the Witch
Trial the witch, made for a small halloween themed fest gamejam in my first year with a collaborator, listed on my itch.
Thoughts & Insights
Coming soon - Blog posts about game development, design decisions, and technical insights.
Let's Connect
Always interested in new opportunities, collaborations, and conversations about game development and design.

